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Post by Rick Price on Dec 19, 2005 10:52:44 GMT -5
This thread is for general product questions.
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Post by John Alvarado on Jan 9, 2006 18:03:38 GMT -5
It sounds like the VoiceIn Game Edition requires the text of the commands. Can it be made to work without text, instead requiring a one time recording of the command? This would allow the user to change the command words to whatever they want (simply by recording a replacement command word for a given command), and would also eliminate any extra work required for porting to different languages. -John Alvarado
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Post by TonaZ on Feb 20, 2006 12:56:38 GMT -5
is there an italian version of the xvocab and other files for rainbow 6 lockdown?
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Post by moomin on May 26, 2006 8:10:22 GMT -5
Hello, When I try to compile XeVoiceCmd, I meet a problem as following:
"fatal error C1083: Cannot open include file: 'AtgApp.h': No such file or directory"
Who knowns how to solve this problem?
Thanks.
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Post by Craig Belliston on Jun 7, 2006 17:32:57 GMT -5
Hi,
The AtgApp.h is contained in the Moicrosoft Xenon SDK. If you don't have it you won't beable to build for that platform with that example.
If you want to build for Windows you will need to build the VoiceCmd example.
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Post by Craig Belliston on Jun 7, 2006 17:38:12 GMT -5
The makers of rainbow 6 lockdown would have to make available the voice files.
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Post by larryli on Jul 9, 2007 18:47:22 GMT -5
Does the latest VoiceIn Game Edition support C#? Thanks.
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